Sunday 6 November 2011

Creative Commons

            Last week we discussed the increasing popularity in “citizens” producing journalism, filmmaking, and game development. This week is an in-depth case study of some of the problems caused by this shift from large industries as main producers to “citizens” producing for themselves. The centre of the issue revolves around copyright laws and the struggle between protection of individual property, promoting creativity and innovation, and increasing the public’s knowledge and resources. Copyrighting originally reserved all rights of the creation to the original creator. Through Creative Commons Licensing agreements some of those rights can be waved, allowing the product, whether it is a song, invention, or idea, to be more easily accessible to the public.
            Creative Commons Licensing allows creators to give certain freedoms to the general public regarding their property in combinations of four categories: attribution, derivatives, commercial use, and share alike (Seneviratne et al., 2009). Attribution means that someone using the material must give credit to the original creator. Derivatives allows users to change or distort the product is some way to create a new product. The commercial aspect of the agreement deals with allowing people to use the product for commercial gain. Creative Commons Licensing agreements can choose to allow or not allow derivatives and/or commercial use of their products. The final category is “share alike” and allows creators to say that for someone to use their product it has to meet the standards of the original. Under a share alike agreement no derivatives are allowed and the replica must match to quality of the original.
            Copyright laws used to be easier to monitor when large corporations were the main producers and production costs were very high, but with digitization, and the ease with which “citizens” can copy and use material for their own productions copyright laws are getting harder and harder to monitor and maintain. Seneviratne et al. (2009) discuss the difficulties with protecting the rights of people that put photographs up on the internet, and the struggles with detecting copyright infringements online. With the ease of downloading and sharing songs in digital form, the music industry has had particular difficulty in dealing with copyright infringements. Creative Commons Licensing is trying to help copyright laws by restoring a balance between individual’s property and public’s resources.
Figure 1
http://southpark.wikia.com/wiki/Blink-182
            As Tehranian (2007) says in his research paper for the University of Utah, “with the tools for creation, manipulation, and widespread dissemination of copyrighted work in the hands of an ever-increasing number of individuals... copyright has infiltrated public consciousness” (p. 540). This has become most apparent in the music industry, where even television shows, such as South Park (Figure 1), have created episodes on the subject. While some loss of revenue from declining record sales has been an issue, artists are also concerned with others using their songs in new works.
Figure 2
http://angeladuncan.wordpress.com/2008/06/
Remixes and “mash-ups” have become increasingly popular with the rise in popularity of artists such as Girl Talk (Figure 2) and Super Mash Bros. This style of music does not require the artist to create any original music using instruments, but rather they mix together parts of other songs to create their own. This is much easier and cheaper from a production stand point and has inspired a very tech savvy generation to try it themselves. Many amateur “mash-ups” can be found all over the internet, and while professionals such as Girl Talk pay for the rights to use the songs they mix together, amateurs typically do not. This is where many copyright infringements occur, and where Creative Commons can be the most help.
 Amateurs are typically not trying to sell their “mash-ups”, but instead are trying to show off their technical skills. With Creative Commons Licensing artists can require attribution, so amateurs can use it as long as they give credit to the original, and set a no commercial clause to it, so that professionals that want to use it to sell still have to pay for it. Artists are already having to adapt to the downloading era in music, some have set up websites where people can download the music and name their own price anywhere from nothing to 99 dollars (Evans, 2010). According to Evans (2010), this helps reduce the need for illegal piracy, and while most people download it for free, they spread the word around, getting more people to download and some people do donate. Artists can use Creative Commons Licensing in the same way. By only reserving some rights, instead of all, they can allow amateurs to spread their work around increasing their popularity.

  
References

Evans, K. (2010). Music’s new entrepreneurs. Forbes. Retrieved from http://www.forbes.com/2010/05/25/smashing-pumpkins-radiohead-drake-business-music-indie-entrepreneurs.html
Seneviratne, O., Kagal, L., Weitzner, D., Abelson, H., Berners-Lee, T., & Shadbolt, N. (2009). Detecting creative commons license violations on images on the world wide web. WWW2009. Retrieved from http://dig.csail.mit.edu/2008/Papers/WWW2009/paper.pdf
Tehranian, J. (2007). Infringement nation: copyright reform and the law/norm gap. University of Utah, S. J. Quinney College of Law, Legal Studies Research Paper Series. Retrieved from http://ssrn.com/abstract=1029151

Tuesday 1 November 2011

Citizen Journalism

          With the creation and dispersion of new innovations the focus of journalistic reporting has shifted from professionals to the masses. As Flew (2008) discusses in his book, the development of such powerful mobile devices allows citizens to capture and report news worthy events before professional journalists can even hear about them. Starobin’s (2009) article mentions George H. W. Bush commenting that he gets more information from the CNN news network than from CIA informants (p. 2). Now, with the rise in “citizen journalism” and platforms such as Facebook and Twitter to disperse information quickly, his comment would probably be something more along the lines of learning more from his Facebook “posts” than from watching CNN. An excellent example of this came from my brother’s high school this past week.
Figure 1 http://www.facebook.com/photo.
php?fbid=2544159565595&set=a.103662587
8195.5912.1301910859&type=1&theater
            Last week a shooting took place on a road outside of my old high school. The culprit was stopped for having expired tags on the back of his car. When the officer got out of her patrol car the culprit fired several gun shots at her before fleeing into the woods. All of the schools and roads in the area were put on lock down while the SWAT team was called in to search the area. After 5 hours the culprit was finally found and apprehended. All of the facts of this story, including the gender of the officer and the picture of one of the SWAT members (figure 1), I initially found posted on Facebook. All details of the incident found on Facebook have been verified by my brother Jack Evans (2011), a student at this high school, and by Alongi (2011), a reporter for the Greenville News.
            As this event was occurring all the kids in my old high school were locked down in their individual classrooms. In previous years this would have meant that they would not have any real contact with the outside world, and would just have to wait out the event unsure of how it was unfolding. With the ability to access sites like Facebook and Twitter from their phones however, students were able to communicate between classrooms and schools, and look for news reports online to find out what was going on. Then, using information from all these various sources, they were able to post the story from their perspective, stuck in a classroom somewhere in the school, on various sites. This is a prime example of how “citizen journalism” gets more perspectives of an event out much faster than the old, professional style of journalism. Events can be captured in real time. The technology to easily and cheaply produce this content is the enabling force behind “citizen journalism”, and it is evident in other forms of “citizen” production as well.
Figure 2 http://thelongestlistofthelongeststuff
atthelongestdomainname
atlonglast.com/first320.html 
             Cheaper and easier to obtain/use technologies have lead things like “citizen filmmaking” and “citizen games development” to follow suit after “citizen journalism”. Mini films are created and posted on Youtube by amateurs all the time, and it is becoming easier and easier for people to program their own games. In an attempt to capture audience new infatuation with interaction, some companies have created games, such as LittleBigPlanet, that focus on user generated content to fuel the game. Online games such as Line Rider (Figure 2), provide another platform for “citizens” to show off their creativity. Some, such as myself, do not have much talent to show off, but some have tremendous talent to show off in this form. Many people know Justin Bieber got his start singing on Youtube before he got noticed. In the future, it may be likely that several famous screenwriters, directors, and game developers will also rise to fame through the “citizen” realm.

References
Alongi, P. (2011, October 31). Mauldin man charged after deputy-involved shooting, authorities say. The Greenville News, pp. 1A.
Evans, J. (2011). Interview with a Christ Church Episcopal School Student. Retrieved October 29, 2011.
Flew, T. (2008). New media: an introduction (3rd ed). (p.22-24). South Melbourne: Oxford University Press.
Starobin, P. (2009). In new media, image is still everything. National Journal. Atlantic Media, Inc.